This is a really fun game but it makes me feel like im in a theatre production with the quirky jokes. The one thing that was a problem was with the tutorial. I made a video on it and would love to hear what you thought about it.
A downloadable game for Windows
A swashbuckling adventure!
En Garde! is a swashbuckling action-adventure game set in 17th century's Spain. Play as Adalia de Volador, a noble & impetuous swordswoman! Your palace has been seized by a mysterious mastermind and his hoard of guards - you will have to defend your family's honor!
Fight with your rapier and acrobatic moves against numerous opponents, and use the environment to your advantage in an intuitive way (every object is interactive, from tables to chandeliers!). You can even use your sense of repartee to taunt your opponents. Combat is a spectacle and should be done with panache!
This En Garde! prototype features story-driven action in an open level (the Volador's Palace) for a total play time of about 30 minutes.
En Garde! was made as a student graduation project by a team of 8 students from Supinfogame Rubika (France). The game is powered by Unreal Engine 4.
- Adrien Poncet - Game director, producer & sound designer
- Valentin Capitaine - Game designer & AI designer
- Corentin Mangé - Level designer & level builder
- Sylvain Schmück - Gameplay programmer & 3C designer
- Pierre Chapelet - Gameplay & AI programmer
- Tim Guthmann - Animator, technical artist & level artist
- Anaïs Simonnet - Character artist & level artist
- Julien Fenoglio - Art director, concept artist & level artist
- Ludwig Wu - Music composer (from MAAAV Lyon 2)
Special thanks to Ilse Zamarripa, Jordan Jaminet, Valentin Picard, Maxime Conquy, Thibaut Moitel, Loup Druet, Guillaume Faguet and everyone who helped us with the game!
/!\ Please note that you need a good PC to run En Garde!. The current version might be poorly optimized for your PC, or there might be some bugs. We are sorry for any inconvenience you may encounter. /!\
The game plays better with a Xbox gamepad. Gamepad Controls are explained and displayed in-game. However, if you don't own a gamepad and would like to play with your mouse and keyboard, here are the controls you need to know:
- WASD/ZQSD - Move
- Left mouse button - Attack
- Right mouse button - Parry
- Space - Dodge
- F - Kick
- R - Repartee
- Hold Shift - Sprint/Freerun
- E - En garde (manual lock)
- Esc - Pause game
|Updated||13 days ago|
|Release date||Jun 25, 2018|
|Authors||En Garde!, Supinfogame Graduation Projects, Mangouste, Valentin Capitaine, Adrien Poncet|
|Made with||Unreal Engine|
|Tags||3D, Action-Adventure, Beat 'em up, Comedy, Female Protagonist, Parkour, Swords, Third Person, Unreal Engine|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any)|
Click download now to get access to the following files:
- En Garde! original soundtrackAug 16, 2018
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Decided to do a video about this beautiful game and I had a lot of fun. Enjoy :D
I just found this game and must say, I absolutely loved it!
Really wonderful graphics, runs real smooth, and love the ragdolls.
The only two things I felt a bit off, was the combat got a bit repetitive after a bit. Would be nice to see some different moves, but for a small game like this I can understand.
The second thing, which was a bit annoying, was that the game could use a keyboard tutorial instead of controller.
Anyway, really a wonderful game. Would love to see more!
As others, I too made a video on the game, feel free to have a look!
Great work guys. Hope you keep in touch after graduation and maybe make full game one day. Would definitely want to see it.
Here is me trying to kick flower pots and turkeys at the heads of actors pretending to be guards:
Wow! I just found this game. Really great for final project by students! For Malaysian people, you can watch I played this game in YouTube, recommended to play.
Better that Assassin's Creed only loses to history until because the game has 1 g
Hi there! Great project, are there any plans to continue this? I work for a game publisher and we'd be happy to work with you in helping you publish to steam. If you're interested feel free to send me an email at email@example.com
I really enjoyed playing En Garde! Its a very cool third person slash em up! I made a video to share with the world of youtube. I hope you will enjoy it. Thanks for creating a really awesome game!
This was really good. The use of the kick as a contextual environmental tomfoolery button, as well as the dash as being surprisingly versatile based on the environment, was an excellent change - felt like a more hilarious assassin's creed 2 or something. Though I did feel like with the freerunning I wanted some kind of divetackle button, especially with all the captains I was chasing.
Parry probably needs a more explicit visual marker or animation even when (or especially when) you do it with no incoming attack, so you can be better sure of the timing. It also seemed very easy to catch enemies into a kind of wake-up stunlock and deal massive damage when they were standing up.
Finally, enemy impacts didn't really feel like there was much oomph to them - the feeling when you did land a hit, or were hit, felt somewhat insubstantial.
I really enjoyed this little taster. Very Princess Bride/Errol Flynn.
BEST GAME I EVER PLAYED ITCHIO!
That was a blast! I've always wanted a 17th century swasbuckler game, whether it's more gritty realistic or more tongue-in-cheek classic adventure flick, and this really scratchs that itch, if not for long. I'd love to see this or something like this becoming a full-length title someday, maybe with a more complex fencing system and expanded mechanics so it doesn't become repetitive (which is not a problem with the current short duration).
Cheers from a Spanish rapier fencer!
This game is so hilarious! Love its physics and the side comments from the guards! I also enjoy the fact that though it's the same story all throughout, En Garde gives different "experiences" to different players depending on their own game style ( I did not expect that chicken omgggg!)XD Wanted to play this on my laptop soooo bad, hence I did but only on the lowest settings here lol. I did try a custom medium-high settings afterwards, but experienced really noticeable FPS drops then, so only low settings for me (for now):( Looking forward to its optimization and full release ^_^ For anyone interested esp on what it looks like at the lowest settings and some funny moments, here goes:
I hope someone brings this to life into a full release. Everything I ever wanted in a game! I'd easily give $150 for a kickstarter.
every time i click install is will start for 2 or so seconds then just stop. every other game will download but this. it looks like a great game but i cant play it. im on windows.if you know a way to help me that would be great.
I really like this game. The kicking mechanic is so awesome and innovative! If only the enemy was a bit harder and the optimization was better, this would be even better. Cause' right now, all I have to do is stab the enemies until they fall, nothing's really forcing me to use all of my moves, and the game lags near the end.
Very cool prototype. I had so much fun trying it out :)
Kicking random objects in to enemys is really cool mechanic.
The game is about 30 minutes long, has a visually pleasing environment and classical fiery guitars to accompany you.
One point of improvement could be that the game should allow for more use of the freerun function. There are a few other things that can be improved for a smoother experience but all in all the game feels complete and fully functional.
I love This Game
I can not wait till this game releases. The only thing I wish it had was that assassin creed vibe of free run. Other than that it's a fantastic game!
Game running in Wine + dxvk on Linux (see stats in the HUD).
This is so hilarious!
I have Windows 10 but the game is not installing.
How do you perform jumps using a keyboard? I think I figured, it's forward + space, though it's weird since space also works as dodge, so it's very erratic and half of the time doesn't work. I can't get on the ledge because of it to get into he palace.
Actually you need to use free-running mode (by holding shift), it will make every jumps and ledge vaults automatically :)
Dodging to jump doesn't work perfectly and is only here to be used punctually in combat.
I checked, it's using Unreal Engine 4. It also works though with some glitches in Wine + dxvk on Linux. Would it be hard for you to make a proper Linux build? If you mostly used stock Unreal engine, it should be doable, since the engine supports it.
You can also try making a Vulkan build for Windows (instead of DX11 one) - it would work better in Wine.
Hi! Yes, we might try to make a Linux build at some point :) Thanks for your interest
I CAN'T DOWNLOAD THIS GAME, WHY?! (And I have Windows 10 pc)
WE HAVE NO IDEA WHY I'M SO SORRY WE'LL TRY TO FIND A SOLUTION WHY ARE Y'ALL WRITING IN CAPS LOCK
ITS NOT DOWNLOADING!
NOT DOWNLOADING !!!
will this be available for mac at any point?
Gave it a go...
Very impressive! What engine do you use, and do you plan to make a Linux version? I'd gladly buy it.
its not downloading for me
Very hard to launch. It downloaded just fine, but I guess I'm doing it wrong...
Hi, once downloaded you just need to unzip the .zip file and then launch the EnGarde.exe file. What is not working?
Thats what ive done as well, ive downloaded it and unzipped it but when it gets to the end of unzipping it and it cant be completed for some reason ill share a screenshot for you. I gotta try to download it again tho.
https://docs.google.com/document/d/1rW2cfBXOWc0n53VylpbpHQ5iy0ijnxL6D3avalISP1Q/... SCREENSHOT OF FAIL UNZIP . (I hope it helps) Maybe its something on my end ?
Iv'e tried downloading this many times and its not downloading whatsoever, is there something wrong?.
Ignoring the obvious issues with the game, I really enjoyed it. The story was good and the voice acting was funny (whether intended to be or not), and the fighting, though a little messy, was easy enough to work with. The only issues I really think need work are that although you can use the surroundings to your advantage, it wasn't conveyed well enough in game to really use well, and the repartee move cant be used out of combat, or during speech, which is a must for healing. Overall this is a fun, entertaining game that I would probably buy as a full length game if it was lengthened and polished a lot.
i would really love to try the game but ive tried to download it 6 times and it gets to the end of the process and gets stuck and says it cant be read or no permissions or file cant be found or something always goes wrong .What can i do to maybe fix it ?
Hi, I'm sorry, I have no idea what's going wrong, I can't do much to help you :(
Ahh, gone are the days when a 750ti can be called a 'good' graphics card... Had to use all medium graphics and a lower, windowed resolution.
I don't know if this game is supposed to be humorous through and through, but if it is, then I'd call it a success! As with the likely next few commenters, I came across this game due to a YouTuber. That said, I played through the game myself. This review is based on my experience.
The first thing I noticed was the controls. Having no Xbox controller of my own, I played with keyboard and mouse. The controls were very responsive and easy to learn. In the first ten minutes, I had a firm grasp on them. Two downsides I noticed were the Repartee and the camera. Outside of combat, I could not use Repartee to restore my health, even if I was at one health unit. Also outside of combat, I felt as though my mouse sensitivity was too low for the camera movement, and there was no in-game setting to adjust it.
The dialogue suits a funny game, making plenty of references to pop culture and meme culture. Talking 'dead' guards is a definite plus, and I wish more humorous games would do that. There wasn't a single 'dead' guard line that wasn't funny. Two downsides here, as well: the overall sound quality and the accents. Some physics objects were a bit too loud, and the voices didn't sound super crisp. The accents seem too extreme in some moments and too lax in other moments, making it clear that whoever voiced the lines isn't a native Spanish-speaker.
The combat felt nicely balanced to me. Each sword strike felt strong, lending to the camera shake, audio, and character reactions. Most of the combat moves felt fluid and responsive; not sluggish at all. Even when completely surrounded, I didn't feel trapped. I had options. Allowing only Capitans and the boss to replicate certain moves otherwise limited to the player made them seem more formidable than the guards. Increasing the strike frequency of the boss compared to other enemies made the boss fight incrementally harder, but not unfairly so. Once again, two downsides: the physics of smaller objects seems a bit out of whack and I wish the guards didn't intervene in the boss fight. Small objects like plates, baskets, and light tableware had a tendency to fly extremely far and fast, like they needed more weight to them. The guards intervening prevented me from focusing on the boss, and it felt like a bit of a cop-out.
Beautiful visuals, funny dialogue, a comprehensible (albeit small) story... Overall, a fun game to play. I'd love to see or even be part of your next production.
Hi, thanks for the long and nice review! Don't worry, it's not your graphics card, our game is very poorly optimized haha :)
Oh, it's really not just your game. ^^; I'm finding more and more games that I can only barely run. Though you're right that optimization would help. I know the defeated NPCs are supposed to linger so they can give their one-liners, but perhaps clearing them after they're far enough away and out of sight would help. It does seem more laggy the more ragdoll entities there are.