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(+2)

I really wish I could have enjoyed the full graphics but that's no matter. I had fun with this game, and got vibes you may have taken some inspiration from The Princess Bride? Also perhaps Monty Python and the Holy Grail? Either way the comedy matches and its just overall refreshing fun, this could definitely be something bigger on a wider scale, we don't have a lot of games with sword play and we should. I really hope to see more from you and your team in the future.

(+4)

I loved this game, I think it really captured the spirit of how a swashbuckling experience should feel, almost like watching one of the old classics. Combat looks excellent and can be extremely funny if you put in a bit of effort, as shown below with my finale confrontation with Don Villano. The environment, models and voice acting were pitch perfect for the over the top melodramatic tone of a true Swashbuckling story, my hat is off to whoever wrote those lines and as well to whoever spoke them with even half a straight face.

Something about some of the jokes and lines made me think you might've been referencing the tabletop RPG, 7th Sea, was that intentional or just all in my head?

My only really criticism would be that the perfectly timed parry, the one that stuns opponents, is a little difficult to use when fighting more than one person, due to locking on to enemies being a tad touchy. Apart from that, I wished there'd been more content in the game but I recognise that this is a student game and had to have a limited scope in order to have a chance of being finished. Still, if you ever decide to try to make a longer version, I'd definitely throw some money or effort at a Kickstarter.


(1 edit)

Hi! I'm so happy to read your comment, you perfectly understood what we wanted to convey with the game and we're glad you loved it!
Personally, I'm glad you enjoyed the tone, the writing and the voice acting, as I've put a lot of effort into those, to capture the feeling of a classic swashbuckling story. 
Indeed, 7th Sea was one of our references during development, along with classic movies.
And yes, we'd love to make a longer version one day, but it won't happen right now.
Congrats for stucking the turkey on Don Villano's head :')

(+1)(-4)

can't be claimed :(

Hi, I'm sorry, what do you mean by that?

(+2)

Claiming a game means it is added to your account permanently, and I suppose he was disappointed that he couldn't claim this one. He can still download it if he actually wants to play it lol

(+1)

Hi! Ok, I don't know much about itch.io, thanks for letting me know! I'll check in the game's settings or something to see if I can make it claimable.

(+2)

Very good game. But it can be much better. The minion fight basically just repeat pressing X button.(I use xbox controller)The enemy can do heavy attack (the red light attack), but I can not? I hope main character can do heavy attack too, like hold "X" button then release to broke enemy's block.

The parry is hard to use, just have to wait for the moment, if you against one enemy, no problem, but if you against 3, the parry seems useless. I think if do the parry like Assassin's Creed, it would be much better. just my opinion.

When the enemy dies, it feels not very realistic.

OK enough about the negative things, I like this game, I really do . It has a  potencial to be a great game. the level design, the graphics, the characters, environmental interactions and the dialogue are all awesome. I can't believe you are only 8 students and made this, It looks much like a Ubisoft game.  haha.

Here is my gameplay

(1 edit) (+2)

Nice game dear devs, good job :)

(+3)

ฅ/ᐠ。ᆽ。ᐟ \ Hello~

Loved the game! The combat was tremendously  fun, and the voice acting was terrific. There were a lot of intricate details like being able kick simple objects, killing enemies through environmental hazards, and the level design was just top-notch. The attention to detail honestly amazes me. If this was a full game on Steam, I would honestly buy it.

The only thing that truly bugged me was the difficulty of the final boss fight. I chased the final captain into the palace, and the fight became too aggravating and long with the amount of guards showing up as it dragged on. I would've been perfectly content if there was at least a checkpoint after the mid-boss fight 'cutscene'. After a few more attempts, I honestly just gave up which was a shame as I really did want to see how it ended.

Overall, fun game. Hope you guys got an A on the project!

Deleted 5 years ago
(+1)

Hi! Thanks a lot for your comment! I'm glad you liked it. Cool you liked the environmental interactions and stuff, we put a lot of care into making those. But I'm soooo sorry for the boss fight's  difficulty >< we lacked time to make it good enough, it was not tested enough and its balancing isn't good. You didn't miss a lot though, The ending is basically boss dies -> credit roll ^^

(+2)

It's alright, thanks for letting me know about the ending! I really appreciate it.

(+4)

Overall, I had a damn good time playing this! The visuals were gorgeous, the writing was hilarious and the movement system was fun, if not a little under utilized. While the combat was occasionally a little frustrating when the larger mobs were present, it did it's job just fine for the most part. Detailed feedback at the end of the video. We'll done!

(1 edit)

Hi, thanks a lot again, I really enjoyed your video and your feedback is interesting. So cool to see you laugh at the wacky situations and dialogues :D 

But I noticed that you kinda underused the whole "interactive environment" system (pushing objects on enemies and stuff). We designed the game around the idea that you're supposed to use objects in your environment at your advantage as much as possible, especially when there are too many enemies. It makes combat more interesting too! But we don't explain it clearly enough in the tutorial.

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