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Nice game dear devs, good job :)

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ฅ/ᐠ。ᆽ。ᐟ \ Hello~

Loved the game! The combat was tremendously  fun, and the voice acting was terrific. There were a lot of intricate details like being able kick simple objects, killing enemies through environmental hazards, and the level design was just top-notch. The attention to detail honestly amazes me. If this was a full game on Steam, I would honestly buy it.

The only thing that truly bugged me was the difficulty of the final boss fight. I chased the final captain into the palace, and the fight became too aggravating and long with the amount of guards showing up as it dragged on. I would've been perfectly content if there was at least a checkpoint after the mid-boss fight 'cutscene'. After a few more attempts, I honestly just gave up which was a shame as I really did want to see how it ended.

Overall, fun game. Hope you guys got an A on the project!

Deleted 5 years ago
(+1)

Hi! Thanks a lot for your comment! I'm glad you liked it. Cool you liked the environmental interactions and stuff, we put a lot of care into making those. But I'm soooo sorry for the boss fight's  difficulty >< we lacked time to make it good enough, it was not tested enough and its balancing isn't good. You didn't miss a lot though, The ending is basically boss dies -> credit roll ^^

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It's alright, thanks for letting me know about the ending! I really appreciate it.

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Overall, I had a damn good time playing this! The visuals were gorgeous, the writing was hilarious and the movement system was fun, if not a little under utilized. While the combat was occasionally a little frustrating when the larger mobs were present, it did it's job just fine for the most part. Detailed feedback at the end of the video. We'll done!

(1 edit)

Hi, thanks a lot again, I really enjoyed your video and your feedback is interesting. So cool to see you laugh at the wacky situations and dialogues :D 

But I noticed that you kinda underused the whole "interactive environment" system (pushing objects on enemies and stuff). We designed the game around the idea that you're supposed to use objects in your environment at your advantage as much as possible, especially when there are too many enemies. It makes combat more interesting too! But we don't explain it clearly enough in the tutorial.

Viewing most recent comments 75 to 77 of 77 · Previous page · First page